iOS Developer · Software Architect

I build things
that just work.

Software Architect by day, indie iOS developer by passion. I design and ship apps that are fast, focused, and built to last — games, tools, simulations, and more.

6 Apps Published
100% Offline Capable
100% Privacy First

iOS Apps

GenLife

iOS

Text-based life simulation game

Experience a full text-based life simulation. Offline gameplay with no account required. All data stays on your device.

offline no-account local-data

Logistics Simulator

iOS · macOS

Transportation & logistics simulation

Manage supply chains and transportation networks. Uses Apple MapKit for maps. Internet only needed for map tile loading.

apple-mapkit no-tracking macos

DiaPlay

iOS

Media management application

Organize and manage your media files offline. No cloud syncing, no tracking. Your media stays exactly where you put it.

offline local-storage no-account

Notes Buddy

iOS

Privacy-first note-taking

Take notes with complete privacy. All notes stored locally on your device. No cloud backup, no accounts, no data collection.

local-notes no-cloud private

Bright

iOS

Educational & learning application

Learn and explore concepts offline. Brings clarity to complex topics through interactive learning. No tracking, no analytics.

educational offline no-analytics

Cross Logic

iOS

Logic & puzzle game

Challenge your mind with engaging logic puzzles. Completely offline with no tracking. Your game progress stays on your device.

puzzle offline no-account

How I build

I'm drawn to systems — how they fit together, scale under pressure, and achieve elegance through simplicity. Every app I ship reflects that: clean architecture, deliberate feature choices, and no unnecessary complexity.

All my apps are offline-first with local storage only. No accounts, no tracking, no cloud dependency. Not because it's trendy — because it makes for better, more reliable software.